Building a Fast Multiplayer Java Game with WebSockets
Building a Fast Multiplayer Java Game with WebSockets

Lightweight Java WebSocket Client-Server for a Multiplayer Game

Learn how to build a fast, responsive multiplayer Java game with lightweight WebSockets for real-time client-server action.6 min


If you’re building a multiplayer game using Java, you’ve probably explored various ways for the client and server to communicate effectively. HTTP is reliable, but slow and inefficient for gaming. If real-time responsiveness matters to your game—as it does for most—Java WebSockets offer a simpler, faster solution.

As a developer passionate about game development and performance optimization, I recently explored this technology for a multiplayer Java game project. Through trial, error, and guidance from the developer community, I gained valuable insights into lightweight Java WebSocket architectures. This article shares what I’ve learned to help you build a simple yet powerful Java WebSocket client-server for your multiplayer game.

What Exactly Are WebSockets and Why Use Them?

WebSockets provide a two-way interactive communication channel between clients (e.g., game players) and servers. Unlike HTTP requests, WebSockets keep a constant connection open, reducing latency and allowing real-time communication.

Imagine gaming as a telephone call rather than a text. HTTP is like sending individual text messages back and forth—slow and disconnected. WebSockets, in contrast, act like an open phone connection, enabling both ends to talk simultaneously with near-instant interaction.

The primary benefits of using WebSockets include:

  • Real-time communication: Essential for multiplayer game responsiveness.
  • Reduced network overhead: No need to create new connection requests for each message.
  • Efficient use of resources: Lower server load and improved scalability.

Choosing a Lightweight Java WebSocket Architecture

While many Java developers use sophisticated frameworks like Spring Boot, sometimes simpler options provide faster development cycles for small or medium-sized multiplayer games. Lightweight Java WebSocket architectures don’t involve complex dependencies or steep learning curves.

Think of lightweight frameworks as easy-to-use toolkits—accessible, straightforward, and quick to get you started, perfect if you’re just looking to get your multiplayer game off the ground with fewer headaches.

Comparing Lightweight Libraries for Java WebSockets

There’s a range of accessible Java WebSocket libraries that simplify implementation:

  • Java-WebSocket (TooTallNate): Beginner-friendly, minimal dependencies, easy to pick up quickly. Great documentation and community support.
  • Jakarta EE WebSocket API: Official Java EE standard, integrated neatly into Java web app servers, suitable when you already use Java EE.
  • Netty Framework: Highly performant, but with a steeper learning curve. Best if looking for scalability.

I personally recommend Java-WebSocket (TooTallNate). It’s straightforward, adaptable, and especially ideal when developing your first multiplayer game prototype with Java WebSockets.

Implementing the WebSocket Client

Let’s get practical. Building a simple WebSocket client using Java-WebSocket is straightforward:

First, add Java-WebSocket dependency to your Maven project:

<dependency>
  <groupId>org.java-websocket</groupId>
  <artifactId>Java-WebSocket</artifactId>
  <version>1.5.3</version>
</dependency>

Now create your client-side Java class:

import org.java_websocket.client.WebSocketClient;
import org.java_websocket.handshake.ServerHandshake;
import java.net.URI;

public class GameClient extends WebSocketClient {

    public GameClient(URI serverUri) {
        super(serverUri);
    }

    @Override
    public void onOpen(ServerHandshake handshakedata) {
        System.out.println("Connected to server!");
    }

    @Override
    public void onMessage(String message) {
        System.out.println("Message from server: " + message);
    }

    @Override
    public void onClose(int code, String reason, boolean remote) {
        System.out.println("Disconnected from server.");
    }

    @Override
    public void onError(Exception ex) {
        System.err.println("Error: " + ex.getMessage());
    }

    public static void main(String[] args) {
        GameClient client = new GameClient(URI.create("ws://localhost:8080"));
        client.connect();
    }
}

This basic WebSocket client listens and sends messages in real-time, making it easy for your multiplayer game’s frontend to communicate seamlessly.

Implementing the WebSocket Server

Server-side setup is equally straightforward. Using Java-WebSocket, you’d define a WebSocketServer like this:

import org.java_websocket.WebSocket;
import org.java_websocket.server.WebSocketServer;
import org.java_websocket.handshake.ClientHandshake;
import java.net.InetSocketAddress;

public class GameServer extends WebSocketServer {

    public GameServer(int port) {
        super(new InetSocketAddress(port));
    }

    @Override
    public void onOpen(WebSocket conn, ClientHandshake handshake) {
        System.out.println("A new player connected from " + conn.getRemoteSocketAddress());
    }

    @Override
    public void onClose(WebSocket conn, int code, String reason, boolean remote) {
        System.out.println("Player disconnected.");
    }

    @Override
    public void onMessage(WebSocket conn, String message) {
        System.out.println("Received: " + message);
        
        // Broadcast message to all connected clients
        broadcast(message);
    }

    @Override
    public void onError(WebSocket conn, Exception ex) {
        System.err.println("Error: " + ex.getMessage());
    }

    public static void main(String[] args) {
        GameServer server = new GameServer(8080);
        server.start();
    }
}

With your game server running, all your client instances can synchronize together seamlessly in real-time, ideal for gameplay actions and user interactions.

Best Practices to Follow

Keep these tips in mind when designing your WebSocket connection:

  • Performance: Keep messages concise to reduce latency. Minimize unnecessary data sent between server and client.
  • Scalability: Use thread pools wisely to handle multiple concurrent connections efficiently—this helps to manage scalability gracefully.
  • Security: Always validate incoming data, and consider implementing SSL/TLS (SSL/TLS Wikipedia) for production environments.

Real-World Experiences and Advice from Other Developers

Experienced developers frequently emphasize keeping WebSocket logic straightforward and modular. On many occasions, I’ve seen new developers overly complicate server-side logic in initial prototypes, creating performance bottlenecks later.

My advice? Take gradual steps. Begin with core connection and messaging basics, then add complexity such as game-specific logic and database connections when you’re confident about your WebSocket communication layer.

Reading community forums like WebSocket questions on Stack Overflow or discussions on Java subreddits can provide real-world solutions to common WebSocket problems.

You’re not alone—there’s a strong community support system, willing to help and share valuable tips.

Building your first multiplayer Java game client-server architecture using lightweight WebSockets will feel challenging initially, yet immensely rewarding. By avoiding unnecessary complexity and adopting simple solutions, your Java multiplayer game can benefit immensely in both performance and maintainability.

Ready to build your first multiplayer Java game using WebSockets? What are your next challenges or questions? Feel free to engage in the comments and let’s solve them together!


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Shivateja Keerthi
Hey there! I'm Shivateja Keerthi, a full-stack developer who loves diving deep into code, fixing tricky bugs, and figuring out why things break. I mainly work with JavaScript and Python, and I enjoy sharing everything I learn - especially about debugging, troubleshooting errors, and making development smoother. If you've ever struggled with weird bugs or just want to get better at coding, you're in the right place. Through my blog, I share tips, solutions, and insights to help you code smarter and debug faster. Let’s make coding less frustrating and more fun! My LinkedIn Follow Me on X

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